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Home»Reviews»Review of the RoboCop: Rogue City – Unfinished Business
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Review of the RoboCop: Rogue City – Unfinished Business

Karen M. MenkeBy Karen M. MenkeJuly 21, 20258 Mins Read
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Good news, fans of action movies from the 1980s: RoboCop is still in the business of blowing the brains and balls off of bad dudes, and it’s still unfinished. RoboCop: Rogue City – Unfinished Business is a stand-alone follow-up to 2023’s entertainingly realistic RoboCop: Rogue City. It takes Robo’s unrelenting rampage from the filthy streets of Old Detroit and up through the tightly guarded heights of OMNI Tower in a brand-new, 10-hour killing spree. The bad news is that Unfinished Business’s action never really rises to the level of its setting’s upward trajectory or sets itself apart as anything more than a rerun of the original, thanks to its scant new weaponry and enemy kinds.

The majority of Unfinished Business’s action takes place inside a single high-rise structure, much like in the 2012 sci-fi splatterfest Dredd. RoboCop moves from the ground floor to the top levels of the skyscraper in pursuit of some stolen OCP equipment. The fact that Robo is initially guided by an unnamed assistant on the other end of a two-way radio gives the first part of the story a welcome sense of mystery, even if it doesn’t ultimately pay off with any unexpected plot twists like the underwater classic from Irrational Games. This is another way that it borrows from BioShock.

Like the last game, Unfinished Business’s narrative effectiveness is mostly dependent on Peter Weller, the original RoboCop actor who plays the lead, and his frequently amusing deadpan delivery. Weller’s act stands out from the others, whether he’s reciting famous quotes from the films or subtly making fun of nearly everyone he encounters. Since the supporting cast frequently sounds like they were voiced by hurriedly rushed placeholder recordings that someone forgot to replace with the real ones, and because they all seem to draw from the same small pool of character heads, it’s difficult to tell one from the other, it’s admitted that that’s not a particularly high bar to meet.

Even though I didn’t feel especially inclined to pay attention to anyone other than the scumbags directly in front of my ironsights, I was nonetheless glad to ride along with Unfinished Business to its gore-gasm-filled, bullet-riddled climax.

Business As Usual

But aside from the plot, Unfinished Business is a rather dull ten hours, since, although it gives you more enemies to kill, it doesn’t do nearly enough to improve the number of ways you can do it. Most of the combat in Unfinished Business is already familiar to players who have played 2023’s Rogue City. Once more, you can snipe enemies who are hiding behind cover with style by bouncing bullets off walls, perform breach-and-clears on nearly every door you encounter in slow-motion bloodsplatter, and shoot explosive barrels after barrels as you RoboStop and RoboDrop every criminal you encounter.

From the iconic theme song that swells with the growing number of enemies to the green Apple IIe-like graphics of Robo’s heads-up display, everything is presented with the same fan-pleasing flair, which is still very effective. Unfortunately, the Auto 9 and skill upgrade systems appear to have been copied over unaltered. The story’s shorter duration allows you to earn the same benefits, such as armor-piercing shots and the ability to automatically deflect incoming enemy fire, but a little more quickly.

Most of the combat in Unfinished Business is already familiar to players who have played 2023’s Rogue City.

At least there are a few new mechanical enemy kinds to deal with, but none of them significantly alter the situation. I did discover that I was using Robo’s returning slow-mo ability more frequently to counter the swiftly rolling robobombs and the swarms of flying security drones that dart erratically around the sky overhead. However, even on the hardest difficulty setting, I either broke their robot skulls with a quick burst of bullets or just picked them up and threw them out like katana-wielding Kleenexes. This shows that, despite their initial appearance of threat, the agile killbots that cartwheel around the place are about as resilient as a jar of baby food.

From the lively video arcade and movie theater in the leisure area to the trashbag-strewn waste management underground (complete with a Star Wars-style trash compactor to furiously blast your way out of), OMNI Tower itself does occasionally provide an interesting venue for the carnage. However, such are the exceptions, and most of the bloodshed occurs in the dingy concrete hallways between. There aren’t many enjoyable surprises, but that’s to be expected from a trip through a corporate dystopia.

Even though every firefight is accompanied by a stunning gallery of gore and particle effects, there were moments when Unfinished Business’ dull interiors made it feel less like an exciting action adventure and more like me circling a shopping mall parking lot while attempting to figure out where I left my 6000 SUX.

However, the main issue I experienced with the gunplay in Unfinished Business was the same issue I had with Rogue City in 2023. That is, the dozens of other weapons used during the game are essentially rendered obsolete by Robo’s iconic Auto 9, which is endowed with limitless ammunition, readily upgradeable features, and an unquestionably cool factor.

I’ve never found a compelling enough reason to holster it because it’s simply so well-equipped to handle everything that has been thrown at you. You probably won’t ever clip it to your belt and instead pick up a Tusken Raider’s gaffi stick to crack heads with, so it would be like a Star Wars adventure where you automatically use a lightsaber. The cryo cannon, which is introduced in the second half, is an exception.

Its sub-zero bullets transform your foes into immediate ice sculptures that can be smashed like the T-1000, so it was worth a few charged-up trigger squeezes. Since Duke Nukem 3D, that has been a respected video game custom. However, aside from the fact that Robo seems to have the knee joints of an 80-year-old man (as well as the voice of a 78-year-old), I hardly ever felt the need to stoop down and pick up any other lost weaponry. To reveal, tap

Murphy’s Law

The structure of Unfinished Business is essentially based on a cycle of deep-sixing hordes of mercenaries with your Auto 9, stopping to resolve citizen disputes in side missions that range from mildly amusing to utterly banal, then flicking switches and turning valves in its simple puzzle sections to clear the way ahead before continuing the relentless blaze of glorious gore. There are just a few detours that attempt, with differing degrees of success, to break up the otherwise monotonous tempo.

We get to put on Alex Murphy’s Kevlar-lined vest from his pre-RoboCop days during one of the flashback missions, where he and his fellow officers are sent to look into the whereabouts of some known criminals. There were some amusing Easter eggs to be found here, such as a memo that alluded to the menacing emergence of a new criminal on the scene that I won’t reveal here, and I liked this brief look into Murphy’s beginnings in the Metro South precinct, even though the stilted banter between his squad was more than a little off the mark.

However, this sequence’s backdrop lacks originality because the abandoned mill surroundings are somewhat too similar to the location of Murphy’s notorious “crucifixion” scene from the first movie, and the combat feels a little erratic. While conventional flesh-and-bone Murphy miraculously regains his health in between shootouts, RoboCop must search for OCP charges to restore his quickly dwindling health.

That’s common for many first-person shooters, but I wasn’t prepared for how different it would be from playing as a walking tank. However, Murphy is limited to using his dull old military handgun, which is annoying because this was one of the few occasions I truly wanted to take up a weapon I had located, but was unable to do so. All of this adds up to a distraction that is crucial to the story but not very entertaining to play.

Verdict

I had higher expectations for this stand-alone Unfinished Business expansion than a Nuke junkie, having enjoyed tearing through the original RoboCop: Rogue City. But aside from ED-209’s thrilling playable cameo, there isn’t anything new here to make ten more hours as everyone’s favorite baby food-slurping supercop worth the extra effort.

Although the cryo gun is an icy blast (though ironically still not as cool to use as the Auto 9), Peter Weller’s deadpan delivery is still charming, and the PlayStation 5’s numerous performance problems and extremely poor supporting cast make for a bumpier ride than speeding up the exit ramp from the Metro West parking lot. RoboCop: Rogue City-Unfinished Business will satisfy your need for more Auto 9 explosions peppered with twirls reminiscent of TJ Lazer, but it’s by no means the law enforcement of the future.


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Karen M. Menke
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