Author: David Carter

When a superhero gets hit so hard that they fly backward, crash through solid walls, explode tanker trucks, or hit their friends, it’s one of my favorite parts of watching them fight. It’s a great example of how powerful these god-like characters are supposed to be, and it’s always disappointing when a superhero game fails to capture that feeling. With Wonder’s 12 PM Suns, in any case, Firaxis has fabricated a profound and imaginative turn-based strategic battle framework around the delight of having Iron Man, Dr. Bizarre, Cutting edge, and more thump foes around like toys they’re attempting to break…

Read More