Close Menu
  • Home
  • About Us
  • News
  • Reviews
  • Gaming Blog
  • Privacy Policy
  • Contact Us

Subscribe to Updates

Get the latest creative news from FooBar about art, design and business.

What's Hot

Review of College Football 26 is Progress.

July 12, 2025

Up to $50 million is spent by Microsoft on Game Pass titles.

July 12, 2025

With a recent update, Monster Hunter Wilds is reducing time-limited FOMO.

July 12, 2025
Facebook X (Twitter) Instagram
Facebook X (Twitter)
Expert Insights: Gaming & Tech Analysis
  • Home
  • About Us
  • News
  • Reviews
  • Gaming Blog
  • Privacy Policy
  • Contact Us
Expert Insights: Gaming & Tech Analysis
Home»Gaming News»The Director of Persona Shares the Key to Atlus’ Well-Loved Games
Gaming News 2 Views

The Director of Persona Shares the Key to Atlus’ Well-Loved Games

Karen M. MenkeBy Karen M. MenkeOctober 12, 20246 Mins Read
Facebook Twitter Pinterest LinkedIn Tumblr Email
Share
Facebook Twitter LinkedIn Pinterest Email

As far as video games go, Katsura Hashino is very clear about what he wants. The renowned game director, who is in charge of the contemporary Persona games and, more recently, Metaphor: ReFantazio, feels that in a world where frame rates and pixel count are everything, the people who created the work are what count.

I am looking for something that will show me a peek at the humanity behind it, no matter how rough, incomplete, or unfinished it is. He says, “I want to know who made it and to get a sense of the feeling that inspired it.”

He has found great success with this attitude over the past 30 years, which contributes to the devoted fan base of the Persona games. The characters that make up this fanciful tale are what shine, despite the excellent visual direction and meticulous attention to detail that extends to the user interface. Ann, Junpei, and Chie They all have a genuine sense of personality, complete with characteristics and feelings that we can identify with; as a result, they seem more like old friends than video game characters. That is what motivates Hashino to create games, which is a very deliberate and personal approach that contrasts with some of the larger projects that are necessary to satisfy the demands of both company shareholders and fans.

Hashino has been a director at Atlus for a long time. He has contributed to multiple Shin Megami Tensei games, the popular role-playing games that blend the supernatural with more realistic environments. As a type of goth alternative, their popularity has slowly increased over time, especially in a world where “traditional” Japanese role-playing games like Final Fantasy and Dragon Quest are the norm.

After the departure of the previous Persona director, Kouji Okada, he assumed control of the Persona series with Persona 3. Persona’s more fashionable pop design was combined with some of the darker themes from Shin Megami Tensei by Hashino, creating a vivid anime-inspired look set against a high school environment that explored mythological concepts like gods and demons as well as psychology. Hashino has become one of the most renowned directors in the gaming industry because of this series. Gamexta chatted with Hashino on the eve of his most recent game, Metaphor: ReFantazio, to discuss his inspirations for creating video games and his earlier work.

Persona 3 brought the series to a wider audience and brought anime back into favor in North America. As Hashino explains: “I think the difference between the kind of reality of the characters themselves and the anime aesthetic is a really interesting and crucial component of the game.” Nevertheless, despite its cartoonish looks, the game has a lot of depth, especially about the characters. When you first look at these characters and their anime-style universe, you might be taken aback and intrigued to learn that they have a very real [world] foundation. One amazing aspect of our games is seeing through the animation to the realism.

According to Hashino, every choice made during the design process—from general concepts to particular dialogue—is motivated by this realism or the effort he and his team make to make every character feel authentic. “There is this little girl named Nanako [in Persona 4] who is in elementary school,” Hoshino says. Her dialogue was originally written to make it incredibly adorable. However, after pausing, we realized, “Wait a minute, her phrases are so adorable and so well-written that it does not feel like any real human girl would [speak like that] at her age.” It was simply too much.

Instead of focusing on the possibility that Nanako’s speech does not sound entirely real because he is a video game character, Hashino and his crew return to the writers’ room. “Instead of putting too much emphasis on those cheesy sentences, we started to ground it in reality.” We therefore wanted Persona 4 to feel more like something that might be happening right next door, even though it is a modern fantasy game.

Speaking with Hashino reveals one thing: he genuinely cares about the welfare of the characters in his games. When asked about his favorite scene in Persona 5, he says it is when the characters hang out in the retro-style cafe that the Phantom Thieves have set up shop in Shibuya.

Hashino says, “A lot of the characters in Persona 5 do not have a place where they feel comfortable.” Thus, I set out to locate a location where they might go and truly feel safe. It is also quite difficult to locate that place in Shibuya, a neighborhood in Tokyo. Although there are numerous roads and hallways, there is not a location where you can just sit down and relax, using it as your headquarters. It is really hard to find a place [where] they would be welcomed. I therefore tried to create a welcoming environment for the Persona 5 characters. That is when I had the concept for what is known as an old-style cafe in Japan, or junkissa.

Fans naturally share Hashino’s passion for the characters he develops, and despite Metaphor: ReFantazio departing from the well-known Persona setting—it takes place in a brand-new, fantastical universe instead of Tokyo—it shares many similarities with his previous games. In a similar vein, the characters in Metaphor experience many of the same emotional strains as the Phantom Thieves we know and love, despite their differences. These include prejudice, dread, and worry.

According to Hashino, “Metaphor is a game where the protagonists are around adolescent age, but they are not confronting [conventional] teenager problems,” suggesting that the issues these characters would face go far beyond the standard teen drama of romance and peer pressure. “They are dealing with anxiety and all these other major issues that impact everyone, regardless of their identity, location, or age.” Therefore, many of the concepts in Metaphor: ReFantazio are also present in Hashino’s earlier games, even if they portray a new universe with new people.

Indeed, understanding each character on a deeper level is essential to the experience, whether it be in Persona, Shin Megami Tensei, or Metaphor. Hashino says he enjoys projects where you can see the real selves of the developers and that this is something that originates from the individuals who build the games: “It does not thrill or intrigue me if you have these incredibly well-made games that appear to have been created by a group of guys in a CEO boardroom,” he says frankly.”But it truly fills me with the urge to keep developing when I see these sorts of games [which disclose a little about the individuals that produced them],” he says. “I derive all of my inspiration and the motivation to keep being creative from these artists and creatives who have something important to say.”

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Karen M. Menke
  • Website

Related Posts

The Veilguard Trophy and Achievement List for Dragon Age: The Veilguard is released online two weeks before to launch.

October 15, 2024

A Family-Friendly Comic Book Adaptation of The Witcher

October 14, 2024

Sharing the Secret of Atlus’ Popular Games, the Persona Director

October 14, 2024
Add A Comment

Comments are closed.

Editors Picks

Review of the Ercs Must Die! Deathtrap

January 27, 2025

Review of the Until Dawn

October 9, 2024

Review of the Mecha Break

July 9, 2025

The VR mode for Resident Evil Village will be available

December 24, 2023

Review of Dawntrail for Final Fantasy XIV

July 10, 2024
About Us

Gamexeta is the audit and guide stage for a wide range of games having a place with different types. This platform keeps you informed about the most recent games and releases if you are a true gamer. You can also read our daily news about new
games and the most recent stories about the gaming industry.

Latest Post

Patch Notes for Path of Exile 2 Explain Endgame and Monster Modifications as Early Access Continues

January 16, 2025

Nintendo was able to identify an alleged switch pirate in Arizona.

November 15, 2024

The first DLC for Assassin’s Creed Shadows appears to have been leaked by Ubisoft after a delay announcement.

January 10, 2025
Review

Review of The Plucky Squire

September 18, 2024

Star Ocean: The Divine Force – Review

December 31, 2023

Review of Diablo 4: Vessel of Hatred

October 5, 2024
  • Home
  • About Us
  • News
  • Reviews
  • Gaming Blog
  • Privacy Policy
  • Contact Us
© 2025 Gamexta. Designed by Gamexta.

Type above and press Enter to search. Press Esc to cancel.

Go to mobile version