Since its September release, Shattered Space has not done very well with fans; it now has a Mostly Negative rating on Steam. Though there is a lot of more general criticism directed at Starfield, the majority of the remarks focus on the quest’s plot. However, it appears that Todd Howard has a notion as to why Shattered Space might not have ended as well as it ought to have.
Phil Spencer stated that “we are continually learning” when discussing how to approach expansions in an interview with the Game File newsletter. He also recalled a discussion he had with Howard regarding the content release cadence. The buggy, which was unexpectedly unveiled during Gamescom Opening Night Live before the expansion, was Howard’s main emphasis.
“I was discussing Shattered Space with Todd. I enjoy and spend a lot of time playing Starfield, but they have been adding features all year long, and then they had an expansion,” Spencer explained. “I believe that some comments regarding the expansion were along the lines of, ‘We wanted more features.'” “Well, should we have waited to put buggies out?” he asks.
“So, I believe you are trying to adjust both the expansion’s impact and the development effort,” he added. Additionally, I believe that month-to-month game management will always require balance. However, not all games will support expansions.
However, Shattered Space’s lack of space content ultimately drew more criticism than its lack of terrestrial material. In our assessment, we stated: “As far as I can tell, spacefarers have not benefited in any manner other than the fact that they can now lawfully obtain Va’ruun ships rather than stealing them from Zealots who assault them in space. I was shocked that an extension with the word “space” in the title did not at least include a token feature for space jockeys, but that is okay because an expansion does not always need to significantly extend every part of a game.”
In the interview, Spencer offers additional insights into Xbox’s game roster, including some of the biggest surprises (South of Midnight and Blizzard, for example) and the date of Avowed’s release. A new ad campaign named “This is Xbox,” which was unveiled today, featured several objects that might or might not be Xboxes.