Close Menu
  • Home
  • About Us
  • News
  • Reviews
  • Gaming Blog
  • Privacy Policy
  • Contact Us

Subscribe to Updates

Get the latest creative news from FooBar about art, design and business.

What's Hot

Review of Killing Floor 3

July 26, 2025

Review of Wuchang: Fallen Feathers

July 23, 2025

Review of the Destiny 2: The Edge of Fate

July 23, 2025
Facebook X (Twitter) Instagram
Facebook X (Twitter)
Expert Insights: Gaming & Tech Analysis
  • Home
  • About Us
  • News
  • Reviews
  • Gaming Blog
  • Privacy Policy
  • Contact Us
Expert Insights: Gaming & Tech Analysis
Home»Reviews»Review of the Until Dawn
Reviews 1 Views

Review of the Until Dawn

Karen M. MenkeBy Karen M. MenkeOctober 9, 20245 Mins Read
Facebook Twitter Pinterest LinkedIn Tumblr Email
Share
Facebook Twitter LinkedIn Pinterest Email

Remakes of video games are not always created evenly. There are many more superficial remakes, such as 2018’s Shadows of the Colossus or 2020’s Destroy All Humans, for each truly revolutionary Final Fantasy VII Remake or Metroid: Zero Mission! They essentially transfer all of the original content onto a new, more aesthetically pleasing game engine without significantly altering the gameplay. Until Dawn strongly belongs to the latter kind. Its eerie snowy mountain backdrop and colorful cast of lustful youngsters have never looked better, but its intense, life-or-death decision-based gameplay is essentially the same as what I recall from the 2015 original. It is difficult to recommend Until Dawn because of its general lack of gameplay improvements and glaring performance issues, especially considering that its high price makes it seem more like a daylight robbery than a must-have case of moonlit murder.

It is still essentially the same game, therefore that sentiment is still accurate. Even though Supermassive’s later choose-your-own-misadventure horror games, such as The Dark Pictures Anthology: House of Ashes in 2021 and The Quarry in 2022, have nearly equaled it Until Dawn is still the best example of the developer’s well-developed use of the choice-and-consequence-heavy formula. The film’s schlock horror plot is filled with amusingly graphic scenes reminiscent of Saw, The Descent, and Poltergeist. Hayden Panettiere, Peter Stormare, and Rami Malek lead the cast, with their characters still holding up well nine years later despite the dialogue that occasionally makes one cringe.

For this remake, everything has been rebuilt on an entirely new engine (Unreal 5), and it shows in both good and negative ways, even though the cast and secluded Blackwood Pines environment stay the same. Undoubtedly, the enhanced textures and significantly better lighting lend this interactive horror movie a much more realistic edge. Several pleasant environmental details are also included, such as snow that crumples beneath your feet and the sun’s rays reflecting in a gondola’s window.

On the other hand, these improvements come at the expense of a frame rate that is frequently just as erratic as the terrified teenagers on screen. At its worst, this refurbished Until Dawn is also prone to breaking apart entirely, much like a serial killer’s victim on a saw blade. Although I could complete my playing without ever being abruptly brought to the PlayStation 5 home screen, another IGN staff member noted that the first half of the eight-hour plot featured no fewer than six crashes. Until Dawn should be about saving its ensemble of characters from an unexpected demise at the hands of a monstrously malevolent force, not some unintelligible Sony error number.

Adolescent Future Damages Totems

Searching your surroundings for totems becomes more of a burden due to the sloppier movement. Once more, gathering these strewn-about Native American relics offers you quick peeks at possible character outcomes that help guide your choices. However, this time around, their locations have been switched around, probably to make it harder for returning players to find them. That is all well and good, but I wish the procedure of really setting off the premonitions had not become so complicated.

In the first Until Dawn, you discovered a totem, turned it over to reveal a character might have died, and then continued. The totem must now be picked up, carefully moved up and down, and rotated left and right before a little flicker of light appears anywhere on its surface, revealing the vision. It simply serves to needlessly prolong what was formerly a reasonably rapid and simple operation. It just feels clumsy and awkward, like trying to recover a pick from an acoustic guitar after you have dropped it into the soundhole.

The only noteworthy new gameplay mechanic is this token totem twist. Until Dawn retains all of its previous choices, quick-time events, and possible character outcomes, except a slightly extended prologue and a new scene after the credits that raises the possibility of a sequel. Unfortunately, the popular pass-the-controller cooperative gameplay that was first introduced in later Supermassive Games adventures has not been carried over to this game. It is more customizable to individual preferences, though, so you can simply eliminate the “Do not Move” sequences—which tell you to keep the controller as steady as possible—from the pause menu, for example, if you discover that your hands are too trembling for them.

Verdict

The reimagined Until Dawn boasts a significant visual enhancement that places it on par with some of the most visually stunning horror games available on the PlayStation 5, and Supermassive’s iconic horror tale is just as graphic and gruesome as it ever was. Nevertheless, the new over-the-shoulder viewpoint somewhat detracts from its cinematic flare, and its frame rate is rougher than that of even the most determined axe murderers. The remake’s premium price tag is not justified by the few new gameplay features, such as the useless totem-turning mini-game, and movement is noticeably slower and more sluggish than it was in the original. This is especially true given that the original is conveniently located next to the remake in the store. If you are still set on playing this clumsy horror remake, wait until the price is reduced instead of worrying about the eight possible victims hidden inside the cottage in the woods.

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Karen M. Menke
  • Website

Related Posts

Review of Killing Floor 3

July 26, 2025

Review of Wuchang: Fallen Feathers

July 23, 2025

Review of the Destiny 2: The Edge of Fate

July 23, 2025
Add A Comment

Comments are closed.

Editors Picks

Marvel’s Midnight Suns Review

December 15, 2023

Review of the Mario Kart World

July 2, 2025

Up to $50 million is spent by Microsoft on Game Pass titles.

July 12, 2025

Review of Dragon Age: The Veilguard

October 28, 2024

Review of Visions of Mana

August 27, 2024
About Us

Gamexeta is the audit and guide stage for a wide range of games having a place with different types. This platform keeps you informed about the most recent games and releases if you are a true gamer. You can also read our daily news about new
games and the most recent stories about the gaming industry.

Latest Post

For the next 72 hours, Dark Sector will be available for free on Steam in honor of Warframe: 1999.

November 27, 2024

The first DLC for Assassin’s Creed Shadows appears to have been leaked by Ubisoft after a delay announcement.

January 10, 2025

Howard, Todd For Shattered Space, I pondered whether Starfield should have delayed buggies.

November 15, 2024
Review

Review of the First Descendant

July 10, 2024

Review of the Donkey Kong Bananza

July 16, 2025

Review of the New Game Fallout London

August 16, 2024
  • Home
  • About Us
  • News
  • Reviews
  • Gaming Blog
  • Privacy Policy
  • Contact Us
© 2025 Gamexta. Designed by Gamexta.

Type above and press Enter to search. Press Esc to cancel.

Go to mobile version